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Medieval 2 Total War Spisok Vseh Yunitov

19.11.2018

Jun 18, 2017  Medieval 2: Total War continues, as the Russian reinforcements finally reach Vikingrad with vastly superior numbers, and that means any attempt to lift the siege is extremely dangerous. This is units pack for Medieval 2 Total War patch 1.2. This mod is a companion set that will add an additional 51 units into the game. (Mod last updated.

A subreddit for all of those who love the Total War series. Post your strategies, thoughts, links and reviews here. • Recent Announcements • TW • 3K • 3K • 3K • Q&A Rules • All posts must be related to the Total War series. • Don't derail threads with off-topic memes or controversy.

• Provide context for screenshots. • Do not link or request pirated material. • Do not abuse other participants. • Giveaways and contests must be approved beforehand by the moderation team. • Keep self-promotion reasonable. • Flair your posts with the relevant game.

Filter Content • • • • • • • • • • • • • • • • • • Community Resources • • • • • • • • • Subreddits Total War Subreddits • • Strategy Subreddits • • Interesting Subreddits • • • • Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! I just started a Russia campaign in vanilla and having a blast. Russia has always been that faction to me who just sits on the edge of the map and never really accomplishes anything, so I never really paid them any attention. No wonder, as their early game troops are seriously garbage. Archer militia with 5 missile damage, spear militia without cav bonus (like western town militia) and weak missile cav along with mercs. But if you are able to build up.

The Dismounted Dvor are insane (11 missile, 11 melee, 15 armor, with shield, and long range missiles) and won repeatedly against DFK and DCK when I tested them 1 on 1, even when their general died first, every time. They can fill the role of both archers and infantry, and they have a maximum avalability of 6 from the lvl 4 Range, so they are very plentiful. They only have 1 spear unit, who is equal to Armoured Sergeants, but honestly - aside from pikes, do you ever use any other spear unit anyway? They get arqs from lvl 6 city barracks, and muskets from lvl 7s, which saves you about 12000 florins and 10 turns of building. They are also the highest damage musket unit in the game, 17 missile, which is equal to janissaries.

Druzhina (castle lvl heavy cav) is slightly higher in stats than both mailed knights and feudal knights, with lower charge rating. They're a cross between feudal knights and huscarls, and do just as well in melee as charges. Boyar sons are excellent medium cav similar to polish nobles. Dvors are also fantastic long range missile cav who do well in melee, and cossack cavalry are great too. The Tsars Guard top tier cav is the cav with the highest attack/defence in the game (14/19) and are only matched by tutkish Quapukulu due to their armor piercing attack.

I am honestly blown away by this - the end game russians have by far the most powerful unit roster I have ever played. Truly an underrated faction.

Anyone else share this impression? Russia is a strong force late game. Early game they are laughably run over in almost every situation. Mitigate the disadvantage with the land; build roads and lots of horse units for the rebels. Download iron man 2 apk files. Get trade routes and get as much land as soon as possible. Russian land tends(from my personal experience) to be poor so try and not get into long drawn wars with Poland, HRE and Denmark.